The STUFF
Ok, so it's been nearly a week since I last posted, so I'll try and avoid boring you to much with words and get to the pictures as quick as possible to show what we have.
We managed to get most of the coding finished off and polished a bit and returned focus to the map design. We now have a development level of this new map design. Instead of making it too detailed like the last one. We have stuck with keeping it simple and with development placeholders. That way we can flesh out the core, script it, get it playing well, then going back and finishing off the detailing.
SO here are the pics of what we've got so far.





And of course the mandatory Development PRETTY picture. awwww
We managed to get most of the coding finished off and polished a bit and returned focus to the map design. We now have a development level of this new map design. Instead of making it too detailed like the last one. We have stuck with keeping it simple and with development placeholders. That way we can flesh out the core, script it, get it playing well, then going back and finishing off the detailing.
SO here are the pics of what we've got so far.





And of course the mandatory Development PRETTY picture. awwww

1 Comments:
Now THATS Pretty :-)
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