Life is a roller coaster...
A few weeks ago the "Serious Gordon" Project (I don't think it ever got a proper replacement name) finished up, now with some time to reflect on the project, I'm ready to share my opinions on it.
11 weeks on, after a slow start and a few changes of direction the final game was compiled (in glorious High Definition) and the source files and a video, showing the game running, was archived and saved.
Looking back on it there are probably things that could have been differently, to yield an even better final product.
Things like having an artist inboard from day one, using a CVS from the beginning, have a better idea of what the project deliverable would be from the beginning and of course having PCs which don't crash every 15 minutes.
However I think that you can only make a decision based on the information you have at the time, and it is pointless looking back on it and thinking "what if". However I do feel that it is vital to note what could have improved the project, and lessons learnt, so it something similar is attempted the lessons don't have to be re-learnt.
I take on board Andrews point regarding people being at the same level when starting a project as it is very hard to learn in a few weeks what someone else has spent 4-5 years learning. However I do think that realistically very few teams contain people of the same level, instead they try to work on the the strengths, different experiences and diversity of the team, which I feel we did well.
I think overall the project was a success, as I said earlier things could have been different, but there is no point in kicking ourselves too much, as the project was among other things, a proof of concept that a project like this can be successful within the DIT enviroment.
Finally I'd like to take this opportunity to thank everyone involved in the project, its been a real experiance, with ups and downs, I'm glad this was one with significantly more ups than downs.
11 weeks on, after a slow start and a few changes of direction the final game was compiled (in glorious High Definition) and the source files and a video, showing the game running, was archived and saved.
Looking back on it there are probably things that could have been differently, to yield an even better final product.
Things like having an artist inboard from day one, using a CVS from the beginning, have a better idea of what the project deliverable would be from the beginning and of course having PCs which don't crash every 15 minutes.
However I think that you can only make a decision based on the information you have at the time, and it is pointless looking back on it and thinking "what if". However I do feel that it is vital to note what could have improved the project, and lessons learnt, so it something similar is attempted the lessons don't have to be re-learnt.
I take on board Andrews point regarding people being at the same level when starting a project as it is very hard to learn in a few weeks what someone else has spent 4-5 years learning. However I do think that realistically very few teams contain people of the same level, instead they try to work on the the strengths, different experiences and diversity of the team, which I feel we did well.
I think overall the project was a success, as I said earlier things could have been different, but there is no point in kicking ourselves too much, as the project was among other things, a proof of concept that a project like this can be successful within the DIT enviroment.
Finally I'd like to take this opportunity to thank everyone involved in the project, its been a real experiance, with ups and downs, I'm glad this was one with significantly more ups than downs.



